![]() ![]() A moment after appearing, will sling itself left. Seen in Chronos.Ī thin line with a ball at the top. Seen in Chronos.Ī pulse bomb that continues to inflate before finally unleashing a huge flurry of particles. Leaves by retracting.Ī ball with four spikes that is thrown in from the screen and explodes into a variable amount of particles after a moment.Ī simple laser that crosses a whole line across the screen.Ī laser that covers a whole line to one edge of the screen.Ī dotted ring that forewarns a circle that fills the entire area in the ring and slowly inflates (unless prevented by one of its settings).Ī triangle that approaches from the right and fires a number of particles in small columns of three. Seen in Chronos.Ī bar that eases in from the edge of the screen before shooting forward to cover a whole line across the screen. Seen in Cool Friends.Ī square fired from the right side of the screen. The rail is invisible in normal gameplay. How fast it spins and how long the warning and attack areĪ saw that moves forward while oscillating back and forth. Some of the examples of these hazards are lasers, walls, four-way lasers, etc. The blue bar is the time the hazard is going to stay on the screen. These bars can be expanded or reduced by dragging them. One bar will be red and the other will be blue. On the timeline, some hazards will have two bars with its icon on top of it. ![]() This stops the level and deletes all the hazards. This adds the player (square) onto the level to test with it. This records hazards, as mentioned above. When the level is playing, it will pause the level. When the level is on pause, the button will start the level's hazards. On the top left of the timeline, there are multiple buttons there. The level with then start, but every time you press the selected button, it places the hazard onto the timeline. ![]() To record hazards, you can assign a button to a hazard onto a specific layer with the IO button. To place hazards, you can either drag and drop, or record it with the song. You can create multiple layers of timelines. This timeline can be dragged up and down to fit the user's experience. On the bottom of the editor, there is a timeline that allows you to place hazards or checkpoints on. Pauses the hazard playback and removes all hazards from the playfield Toggles whether the player (square) is on the playfield Records hazards, as mentioned above (Hotkey is R) Start or stop the level's hazards (Hotkey is P) Like most creator programs (such as Microsoft Word), if the level is new and was never saved before, this will effectively do the exact same function as Save As. The level will autosave if the program window closes or is no longer the focus (i.e. Turns red if differences are noticed between the current and previous versions. Overwrites the current version of the level onto the previous version. Saves the current version of the level as a new file On the top right there be multiple buttons.Īllows the creator to test the level. Once you open up the editor, you will be greeted by multiple tools, and a blank space for playing the level. Most questions you might have should be answered by the update we just made to #jsb-faq if not, we’ll do our best to answer them when/if we can!" Nothing is functionally changing for anyone except the handful of people who were testing out that old build. So this is us officially stating that we’re shutting down the Beta. The initial idea in the first place was to have a few people mess with what we had at the time to help us identify bugs more quickly than we could on our own, and to that extent we deeply appreciate the help from our handful of testers because we definitely were able to do a ton of fixes. The actual Beta testing period itself is long past as far as being useful to the development of the level editor itself. We still get a lot of requests and questions about it, and wanted to get everyone on the same page. " Hey everyone! We wanted to take the time to make an official post updating everyone about what’s going on with the Level Editor Beta. Developers closed sign-up form for Beta testing and they aren't working on editor.Ĭomment posted on Berzerk's official Discord server: It's not possible anymore to obtain Level Editor. ![]() It is currently unimplemented in the game, but Lachhh has mentioned it in multiple of his streams, so it's a possibility that it could come in future updates. adding the warnings to Cool Friends 1.1). In some of Lachhh's streams, he uses it to create levels and edit them (e.g. The Just Shapes & Beats' Level Editor is a PC program that enables users to create their own custom levels. ![]()
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